Monday, 2 June 2014

Unit 72 - Task 3

Unit 72 - Task 2

This visual displays one of the disasters that appear in the game. you will have to race thought new york city while a tsunami is upon its was trying to clear the divers off the road the goal is to make it out of the city.
This Visual is from another track based in new york city and meteors have crashed into the earth adn the players must avoid all danger they are causing.
Here we have a visual from a rack that a city has been taken over by tornadoes and the players must escape even if they have to go into one to gain a boost or a higher track or it could lead them crashing.
Here we have a visual that the players are racing to see who can escape the city exploding.
On this visual the players are in a volcano land where lava is spilling out of everywhere and must be avoided.

Unit 72 - Task 1

Visual style

World
The world is which the character is set in and will be use thought the game. for example Saints row is set in a city and not a fairy tail land.
Player Characters
The player character is what the player controls throughout the whole game. There can be more then one playable character depending on the games story.
Player Actions
This is the characters movement that can be only triggered by the player as they wish to do in the quest or level.
Non-playing Characters
Non-playable characters are used to help with the story and level some may even be against the player.
Feedback Interface
The feedback interface is information that helps the player understand what to do in the game, controls and the goal.
Perspectives
Perspectives in a game is how the games view is set out for the player. here is a few examples of them;
2D - When the game only has height and width.
3D - When the game only had height, width and depth
First Person - When the game is viewed though the characters eyes
Third Person - When the game character is viewed on the screen
Scrolling - When the character is always in the centre of the game and moves the level
Top Down - Where the player can view the game in a god like view

Gameplay models and gameplay features

Interaction Model
Omnipresence - will give the game a god like view
On-line - game played over the Internet with or against a large number of other players
Single player - where the player plays on there own
Multilayer - where players can compete against other players in the same game or location
Co-operative - where more than one player support one another in game play against the computer or AI.

Narrative
A narrative in a game will be a voice telling the player the back story of the character they are using and also narrate thought out the whole game when there is a cut scene or when the player has activated something the narrator will tell the player some story.
Game Settings
In a game there will always be game settings for players who wish to play there game the way they want to. For example if the player wants to have subtitles on they can change them and the main menu or on the pause menu.

Goals
The goals would be the targets the game would set out for the player to complete to beat the game or reach to the next level of the game.
Challenges
The challenges are build for the player to stop them from reaching there goal for example an enemy is a fret to the player goal as it will try to kill them.

Rewards
In the game when the player has completed a certain task or quest they would get a reward that could be a item or experience.
Rules
Rules are placed in the game to show the player how the game should be played.
Difficulty and balance
This makes the player choose how of a challenge they want there game to be. If they wish after they have completed the game they can try again but at a harder difficulty.
Game Mechanics
In the game there would be mechanics that would help the player understand where things are in the game. Inventories are an game mechanic these help the player know what they have collected in the game and hold more then one items in the game. Another mechanic would be the scoring in the game this will tell the player how well they have done compared to other people what has played the game to.

Addition
Is then the player wants more to the game they are playing. This could be made with DLC (Down loadable Content) where the play will have to get from the online menu they will find a market place with all the available game content. Another way hey could add to the game is to make a sequel of the game that the player would buy.

Unit 74 - Task 2


Monday, 7 October 2013

Unit 74 - Task 1

Game on
The gamers guide to games


Game genres

FPS
A first-person shooter game is when you look though they eyes of the game character making the player feel they are the character. Such games like Halo 4 and Call of Duty use this.

TPS
A third-person shooter is where the player controls the avatar from over the shoulder and get to see the avatars actions. Games like Gears of War and The Last of Us use this method of gaming.
Racing
Racing games are when the player compete against an CPU or other players to be first to win in the race. Games like Sonic All-star Racing and Mario Kart have the same task for the player.

RTS
 A RTS game is when all the Players or AI too move all at once in the game there my not be any turns in this game. Games like GTA online uses this.
TBS
 A TBS game is a game where the player has to win a series of actions to beat the AI or the other players to win the game. Games like Mario Party and Wii Sports use this method.

Adventure
Adventure games are when the player takes there character on a quest though the environment to complete the level or quest. Games such as Rage and Dragons age would use this.
Role play
A role play game is when the player is free to control the characters actions, movements, chooses, development and style of there character. As the player completes quests or levels they might upgrade there character's skills, ability's or items as they seem as they would suit them. games like Skyrim and Fable 2 do this.

Simulation
a simulation game is a game that tries to imitate the operation of real life progresses and systems. games like heavy rain and GTA 5 do this.
Puzzle
Puzzle games is when a player is faces with a simple task that they have to solve to pass through to the next level. Games like Professor Layton and Resident Evil would use this.

Interactive story telling techniques

Cinematic
This is then the view of the game is not concentrating on the character indicating that the player should interact with it.
Cut-scenes
Cut-scenes in videos are activated then the player has completed a task or triggered something in a game. The cut-scene will show a little story of the game and when it is finish the player can continue with the game.
Triggered Events
Triggered events acre to the player when they are up to a certain part of the level or when they have activated something in the level. for example in Alone in the Dark While shimming across a building and a bus would explode and crash into the building.
Full Motion Video
 This is then live action footage is used in a game. games like payday 2 use this.

Forms if storytelling

Cave painting
Cave paints are found in caves. these paintings where made by cave men that tell the stories they filled the cave. Some discoverers find them interesting to this day as they are over 40,000 years old. An example of this was found in El Castillo cave in Cantabria, Spain. Cave paintings can be found in such games like Lara Croft: Tomb Raider or could be placed as Easter eggs in some games such as Halo.
Oral tradition (Fable, Myth, Legends)
Oral tradition is a story or song passed down from generation to generation the stories are about myths and legends for example bigfoot is a myth. I don't know when it started but we do still use them form today. In Red Dead Redemption they use the yeti myth in the game, it is even one of the missions to kill all of them.
Theatre
Theatre are used to preform plays, music, entertainment and more. An example of an theatre would be Theatre Royal, Drury Lane, London, circa 1821. A theatre can be found at the begging of Assistants Creed 3 as the first assignation is places in a theatre.
Text
Text is use for letters, documents, books and much more, text is used in many languages. I don't really know what year text came out but we still use it from today as we test friends or write books or look at information. Text is used in game to display controls or hits or stories even.
Film
A Film is a series of moving pictures used in a rejection making the pictures move really fast making them look like they are moving. films are still use today making millions from films like Avengers and Abraham Lincoln: Vampire Hunter. A film can be found in GTA 5 one of the hobbies is the watch a terrible film.
TV
Television is technology that is used to view show or films and we use them to play games. By the late 1920s, the TV was made and from today we still use them. An example of a television is in GTA 5 you can sit down and watch one of the shows that are on the TV.

Approaches to storytelling

Three-act Structure
Within the 12 stages there would be 3 acts to the story the begging(stages 1-4), the middle(stages 5-9) and the end(stages 10-12).

Hero's Journey
The hero's journey is split into 12 stages;
The ordinary world - looking at past things and there own situations
The call for adventure - something happens that makes that character question
Refusal of the call - the hero says no cause of the fear of it
Meeting with the mentor - the hero meets a trainer and resives skills
Crossing the threshold - the hero moves into the new world
Tests, allies and enemies - the hero finds out who is against who
Approach - the hero prospers for a challenge
The ordeal - going though the challenge with the risk of dying
The reward - If they survive there will be a reward or a payoff
The road back - came over there challenge
The resurrection - the final fight
Return with the elixir - returns home or continues in the life of the hero
Episodic -this is then the story is set into sections, these sections are called episodes. usually television show would have this.

Setting
The setting would be when the story is place and where for example you could can a setting for a story in new York city in the year 1980.
Conditions
This is what would happen in the story what will make it interesting to watch. for example the hero has to defeat the villain or the hero could turn into a villain.
Representation and emotional theme in story design

Characterization
This would be the character's personalization like if they have short hair or have one eye. Every character has there own characterization if they all had the same person the story would be boring.

Stereotypes
Some games will have a hint of stereotypical in them. In the games there would be a certain character what would be from a country so they would sound like they are from it for example of there was an Russian character they would sound Russian. In some games the roles of the woman in the game can also be stereotypical from they way she is presented to the player for example Lara croft tomb raider the female would be wearing shorts and a tank top.
Symbolism
Symbolism is when they try to represent information that really happen. From earth disasters to serial killers. This makes the game feel more realistic as it is also in the real world. an example of this would be jack the ripper, there could be a puzzle game to figure out who was jack the ripper.

Emotional Themes
Emotional themes will try and make the viewer feel the same as the character, if they are sad happy angry or scared these emotions have a powerful effect on the viewer as they see how the character has become in that way emotional.
Writing strategies

Pre-writing
Pre-writing is when you plan for your story. People do this by making brainstorms, researching, storyboards, sketches. They would do this to make sure there story if most entertaining as they want it to be. The brainstorming would help them for ideas they have in there head and then over look at all the ideas they have made. Researching would help if they want to base there ideas of an real life event or get inspired by something. Story boards would help with the timeline and want will come next to the story. Sketches are good for if they want to make a plan of the location or character they want to make.

Drafting
People who are drafting for stories are working on the title that would seem suitable for the written content the have made. They would come up with more then one idea when drafting then when they feel they have enough information that can look back and decide what suits them.
Revision
Revision is when the story have been altered this can happen if anything has been added, rearrange, removed, replaced, evaluate. This could happen to make the story make more sense for whoever is viewing it.