Monday 2 June 2014

Unit 72 - Task 1

Visual style

World
The world is which the character is set in and will be use thought the game. for example Saints row is set in a city and not a fairy tail land.
Player Characters
The player character is what the player controls throughout the whole game. There can be more then one playable character depending on the games story.
Player Actions
This is the characters movement that can be only triggered by the player as they wish to do in the quest or level.
Non-playing Characters
Non-playable characters are used to help with the story and level some may even be against the player.
Feedback Interface
The feedback interface is information that helps the player understand what to do in the game, controls and the goal.
Perspectives
Perspectives in a game is how the games view is set out for the player. here is a few examples of them;
2D - When the game only has height and width.
3D - When the game only had height, width and depth
First Person - When the game is viewed though the characters eyes
Third Person - When the game character is viewed on the screen
Scrolling - When the character is always in the centre of the game and moves the level
Top Down - Where the player can view the game in a god like view

Gameplay models and gameplay features

Interaction Model
Omnipresence - will give the game a god like view
On-line - game played over the Internet with or against a large number of other players
Single player - where the player plays on there own
Multilayer - where players can compete against other players in the same game or location
Co-operative - where more than one player support one another in game play against the computer or AI.

Narrative
A narrative in a game will be a voice telling the player the back story of the character they are using and also narrate thought out the whole game when there is a cut scene or when the player has activated something the narrator will tell the player some story.
Game Settings
In a game there will always be game settings for players who wish to play there game the way they want to. For example if the player wants to have subtitles on they can change them and the main menu or on the pause menu.

Goals
The goals would be the targets the game would set out for the player to complete to beat the game or reach to the next level of the game.
Challenges
The challenges are build for the player to stop them from reaching there goal for example an enemy is a fret to the player goal as it will try to kill them.

Rewards
In the game when the player has completed a certain task or quest they would get a reward that could be a item or experience.
Rules
Rules are placed in the game to show the player how the game should be played.
Difficulty and balance
This makes the player choose how of a challenge they want there game to be. If they wish after they have completed the game they can try again but at a harder difficulty.
Game Mechanics
In the game there would be mechanics that would help the player understand where things are in the game. Inventories are an game mechanic these help the player know what they have collected in the game and hold more then one items in the game. Another mechanic would be the scoring in the game this will tell the player how well they have done compared to other people what has played the game to.

Addition
Is then the player wants more to the game they are playing. This could be made with DLC (Down loadable Content) where the play will have to get from the online menu they will find a market place with all the available game content. Another way hey could add to the game is to make a sequel of the game that the player would buy.

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